Board Game Ratings
Love | – This game sparks joy – I thoroughly enjoy most or all elements of the game – Always look forward to playing it – Top tier fun |
Like | – I enjoy this game – May have a few flaws or some elements that I enjoy less than others – Pros strongly outweigh the cons – Solid fun |
Meh | – I find this game okay – Unlikely to suggest to play it – Happy to participate if others want to play |
Ugh | – I do not like this game at all – Will play if my participation is necessary to make the game playable/optimal for others |
Board Game Gameplay
Gentle Competitive | – Players compete against each other to win – Minimal or no mechanics for player interaction – Players take turns doing their own thing |
Competitive | – Involves some direct player interaction (ex. Sabotaging, stealing, attacking…), though not all mechanics revolve around it – Direct player interaction may be optional, or just one of a variety of ways to score points/win |
Aggressive Competitive | – Direct player interaction is a necessary and focal component of the game – Most or all ways to win involve attacking, sabotaging, stealing from other players, etc. |
Team-Based | – Players are sorted into clearly defined teams at the beginning of the game – Teams compete against each other to win |
Co-operative | – Players work together to meet the game objective – Either everyone wins or everyone loses |
Partial Co-operative | – Most players work together to achieve the goal – One or a handful of players have ulterior motives and objectives – Typically the “traitors” will play for some time undercover and at some point be revealed -Traitors may or may not band together against the main group |
Board Game Intensity
Low | -Quick set-up and tear-down; few components to manage -Game typically lasts 30 minutes or less -One or two simple decisions to make per turn -Each turn is self-contained; no need to strategize across turns -Linear gameplay -Easy to learn |
Medium | -Involved set-up and tear-down; several components to manage -Game typically lasts between 30 and 90 minutes -A turn consists of multiple steps and decisions -Decisions affect subsequent gameplay -Some strategizing across turns is required for optimal outcomes -Several game mechanics involved -Moderate learning curve |
High | -Cumbersome set-up and tear-down; many components to manage -Game typically lasts longer than 90 minutes -Several loaded decisions to make each turn -Earlier game decisions heavily influence later gameplay -Several methods to meet game objective(s) -Complex interplay of game mechanics -Many moving parts to keep track of -Steep learning curve |